Dale Yu: Review of The Ghost in the Attic (spoiler free)

The Ghost in the Attic

  • Publisher: The Mystery Agency
  • Players: 1-6 (we played with 3)
  • Age: 12+
  • Time: 1-2 hours; we solved in 63 min with 3 people
  • Played with complimentary review copy provided by publisher
  • Amazon affiliate link: https://amzn.to/40M9jcQ

Can you play the haunted game and banish the ghost forever?

Terrible things happened to those who played this haunted board game when it was released in the 1950s. But the only way to solve the mystery is to play the game yourself.

Similar to an escape room game, this mystery presents you with a replica board game, chained up with a metal combination lock, and leaves you to work out how to open it and find and solve the mystery.

Ghost in the Attic by The Mystery Agency is an award-winning escape-room puzzle to play at home. Themed around a haunted board game from the 1950s, you will need to use all your powers of deduction and logic to solve a baffling, mind mangling sequence of clues to crack combination locks, piece together the information and ‘banish’ the ghost forever.

And it hasn’t been made easy for you – the box itself has been chained and padlocked and you will have to work out the combination just to get started!

To solve Ghost in the Attic you’ll need to launch an investigation across the many pieces of evidence supplied in the box as well as discover secret websites that are hiding important clues.  The over 25 pieces have been beautifully designed with an extraordinary attention to detail and the set even features the playable haunted board game itself.

The adventure is utterly compelling and thanks to the stunning tactile pieces, you will rapidly find yourself immersed into the case. It takes approximately 60 to minutes to solve – but could last a lot longer! If you get stuck, there are tiered hints available online to help you. 

Play alone or make it the perfect reason to invite friends around for a themed mystery party. Best of all, when you’ve solved The Ghost in the Attic you can repack it to share with someone else and challenge them to beat your time!

For me, this is the third of the puzzle games from the talented people at The Mystery Agency.  The folks behind the games are theater veterans.  Henry Lewis is one of the writers behind my all time favorite play, The Play That Goes Wrong, a show I have seen multiple times in person as well as a video recording that I wish I could still find online.  Yeah, I know this has nothing to do with his puzzle writing abilities; but someone who can show that amount of genius surely can provide great entertainment in other media, right?  As I read the further biographies, one of the other members of the team was also the producer for SIX, a musical that I recently enjoyed both off Broadway as well as on a cruise ship….  Anyways, just evidence that these are super talented people here with so much creativity at their disposal.

In the Mystery Agency games, you get a superbly crafted set of materials to solve a case.  Here, there is a sturdy chained game box with a numeric lock that you have to figure out how to open to then get to all the goodies on the inside!

As you unwrap everything, you’ll see instructions on the lid of the box which guide you to a website.  You will definitely need Internet access to play this game because the website serves as your moderator and ther may be other things you’ll need to encounter on the Web.  The solving page will keep your solving time on the webpage, and it will also provide you the place to input your answers to progress along the mystery.  

When we solved our first Mystery Agency game (The Man from Sector Six), we used a laptop.  Tonight, we have now solved the later two (The Balthazar Stone and The Ghost in the Attic) with just our cellphones, and everything worked just fine with the smaller screen.

If you get stuck, there is also a nice set of tiered hints to help you along.  We did not require any hints while we played, but we did look at them afterwards and they should help you along in steps, leaving you much of the puzzle to work out on your own.  And, of course, should you get completely stuck, you can get the answer for any puzzle to continue through.

The quality of the puzzles is good.  For a mass market audience, this is likely spot on the nose as far as difficulty goes.  There are a number of different styles of puzzles in this box, though nothing was novel to me and my partners.  For those who don’t have as much experience, it should be a nice combination of challenges provided in the box.

As with the other Mystery Agency game that I played, it merits mention that this is a very linear puzzle hunt.  For the most part, you are working on a single puzzle, and you cannot progress further until you have solved that puzzle.  If you have too many people in the group, there might not be enough work to go around – you can only have so many eyes/hands on a particular prop.  Having done a few of these Mystery Agency boxes, the sweet spot for me is probably 2 or 3 people.  That being said, other groups I know have used 5 and 6 people to solve a Mystery Agency game, and they felt it was the right number.

There were around 17 different things to solve in this box.  As with many puzzle hunts, some puzzles were solved nearly instantly upon sight while others took a bit of time to work through.   Everything you need is provided in the box and on the webpage…    The computer interface is fairly well done, and it helps keep things moving.  You’ll need a password to get into the site, but the information you need is found on the inside of the box.  Be warned that you need to stay on the same webpage during your entire solve as the clock is kept on it.  (And an extra warning if you do it on your phone – if you hit “back” or make a back gesture, you’ll have to go back to the start.  So – keep that in mind if you end up donig it on the phone).

The quality of the physical materials is amongst the best that I’ve come across.  Having actual things to read/feel/manipulate really elevates the experience.  For the price, I was definitely pleased at how nice everything was.  There are a lot of different items found in the box, and all were of high quality.  As an added bonus, nothing is destroyed, and you are given instructions on how to repack the game so that another group can enjoy it after you’re done.

There appear to be at least five adventures from The Mystery Agency, and I’m definitely interested in trying out other episodes.  We have definitely enjoyed all three of the mysteries that they have provided for review.  

In a genre which is becoming exceedingly crowded, The Mystery Agency stands out from the bunch with strong puzzles and high quality components.   While it appears that the folks behind the game got their start in theatre; they definitely have the ability to make great puzzle games too!

Until your next appointment,

The Gaming Doctor

About Dale Yu

Dale Yu is the Editor of the Opinionated Gamers. He can occasionally be found working as a volunteer administrator for BoardGameGeek, and he previously wrote for BoardGame News.
This entry was posted in Reviews. Bookmark the permalink.

Leave a Reply